Jump Raven | |
---|---|
Developer(s) | Cyberflix |
Publisher(s) | Paramount Interactive |
Programmer(s) | Bill Appleton |
Artist(s) | Jamie Wicks Debbie Hughes |
Writer(s) | Andrew Nelson |
Platform(s) | Windows, Mac OS |
Release | 1994 |
Genre(s) | Shooter |
Mode(s) | Single-player |
Jump Raven was the second game released by Cyberflix, in 1994. The game's technology is similar to that of Lunicus, released by Cyberflix one year prior, but this time employs a more detailed storyline and environment. In an opening sequence of the game, we see future New York City, which has fallen into horrible disrepair in the aftermath of global warming and rising sea levels and a bankrupt federal government. The premise of the story is that gangsters, neo-nazis, and various other thugs have acquired large stores of weapons (from the government) and have ransacked New York's store of cryogenically-frozen DNA of endangered species. The player's job as a bounty hunter is to retrieve them.
Jump Raven ' s initial Macintosh release was a commercial success. Discussing the multimedia development scene in 1994, a writer for The New York Times called the game one of 'the best-selling and most critically praised multimedia titles on the market', alongside Myst. It's interesting, some people are just smart enough to seek an answer for why Terminal is seemingly not letting them type a password but then the same people somehow skip the entire article that explains it does let you type the password it just doesn't show it, and they go directly to the comments and say that it's not letting them type the password – which it is, and that and the why.
The current Mac operating system is macOS, originally named 'Mac OS X' until 2012 and then 'OS X' until 2016. Developed between 1997 and 2001 after Apple's purchase of NeXT, Mac OS X brought an entirely new architecture based on NeXTSTEP, a Unix system, that eliminated many of the technical challenges that the classic Mac OS faced. Electrum-raven - Lightweight Ravencoin client Getting started Development version Creating Binaries Linux (tarball) Linux (AppImage) Mac OS X / macOS Windows Android README.rst Electrum-raven - Lightweight Ravencoin client. Jump Raven was the second game released by Cyberflix, in 1994.The game's technology is similar to that of Lunicus, released by Cyberflix one year prior, but this time employs a more detailed storyline and environment.In an opening sequence of the game, we see future New York City, which has fallen into horrible disrepair in the aftermath of global warming and rising sea levels and a bankrupt.
Gameplay[edit]
Before taking off in a fancy hovercraft, the player chooses a co-pilot who can navigate or fire weapons. selecting Nikki, Chablis, 'Cheesestick' Limbaugh (supposedly descended from Rush, though he is black), Thrash, Lark or Dogstar. Each co-pilot is unique and may not be available for every level.
The game's three difficult and lengthy levels are played in the player's hovercraft flying around the streets of New York. The opponents drive tanks or fly planes and insult the player frequently. The user can choose between one of several bands for theme music in each level. each band has a unique song per level. the bands include: x-static, deathkiller, pink flaand (a reference to Pink Floyd), and smoove da groove.[original research?] The name 'deathkiller' was coined at a trade show - two Japanese girls watched the demo and described it as 'deathkiller'. evidently there is no accurate translation from Japanese to English for that type of video game..
Game control is rather complicated as the player can move up, down, left, right, and forward and backward. The player must also control weapons. Fortunately, the copilot can take care of one or more of these functions.
Development[edit]
Following the successful launch of its CD-ROM game Lunicus in April 1993,[1][2] developer CyberFlix began to create Jump Raven with the DreamFactory development environment from the first title.[2] At the time, CD-ROM games tended to run slowly, but DreamFactory was designed to allow an unusually high level of speed for the era. However, CyberFlix considered its projects to be 'interactive movies' rather than games, according to Jack Neely of Metro Pulse,[1] and DreamFactory placed an emphasis on storytelling.[2] As with Lunicus, production of Jump Raven began in the basement of a log cabin owned by CyberFlix founder William Appleton.[1][2] The game's development team was composed of four members: Appleton, creator of DreamFactory, who handled the game's programming; audio lead Scott Scheinbaum; artist Jamie Wicks; and screenwriter Andrew Nelson. The four had originally founded CyberFlix to create Lunicus, and the company was incorporated a month after its release, with the help of manager Erik Quist. Science Fiction and Fantasy Illustrator: Debbie Hughes was hired as a freelancer to create the 'puppet characters' for the game. Hughes Illustrated over 14 characters that players interacted with in the game.[1]
CyberFlix demonstrated Jump Raven at the Macworld Expo later in 1993, to public acclaim, and impressed Paramount Interactive employees who were in attendance. As a result, CyberFlix received a 'multi-million-dollar deal for it' from Paramount, Neely later wrote.[1] The agreement, which the two companies closed by November 1993, contracted CyberFlix for three games.[2]
Reception[edit]
Publication | Score |
---|---|
Hyper | 79%[3] |
PC Gamer (US) | 76%[4] |
MacUser | [5] |
CD-ROM Today | [6] |
Electronic Entertainment | 9/10[7] |
Jump Raven's initial Macintosh release was a commercial success.[2][8] Discussing the multimedia development scene in 1994, a writer for The New York Times called the game one of 'the best-selling and most critically praised [multimedia] titles on the market', alongside Myst.[8] Market research firm PC Data named it the fourth-best-selling Macintosh game of July 1994,[9] and the platform's seventh-highest seller in September.[10] By August, Jump Raven had reached sales of 50,000 units. Around the 28th of that month, another 50,000 units were shipped for Microsoft Windows. Erik Quist of CyberFlix expected the game to sell 100,000 units overall 'by Christmas', Barbara Kantrowitz of Newsweek reported at the time.[2] Sales of Jump Raven had reached close to the 100,000 mark by January 3.[11]
Christopher Breen of Computer Gaming World enjoyed Jump Raven's combat and 'often very amusing' writing, and noted that 'the game is darned fast for a CD-ROM'. However, he criticized the 'incredibly annoying' copilot voices and 'inane dialogue', and considered its interface clumsy. He concluded, 'Adequately addressing these issues might have made Jump Raven a great strategy/action adventure rather than just a good arcade game.'[12] The game was reviewed in June 1995 in Dragon #218 by Paul Murphy in the 'Eye of the Monitor' column. Murphy's review was negative, concluding 'I don't care how good a game looks or sounds, how cool the animation and special-effects are, how easy it is to load or save: if it isn't any fun to play, it's a failure.'[13]
References[edit]
- ^ abcdeNeely, Jack (October 21, 1999). 'Game Over'. Metro Pulse. 9 (42). pp. 9–12, 22, 23, 40.
- ^ abcdefgKantrowitz, Barbara (August 28, 1994). 'Garage-Band Programmers'. Newsweek. Archived from the original on September 13, 2017.CS1 maint: discouraged parameter (link)
- ^Clarke, Art (May 1994). 'JumpRaven'. Hyper. No. 6. pp. 58–59. Retrieved March 28, 2021.CS1 maint: discouraged parameter (link)
- ^Staff (September 1994). 'Jump Raven'. PC Gamer US. Archived from the original on December 22, 1999. Retrieved September 15, 2020.CS1 maint: discouraged parameter (link)
- ^Loyola, Roman Victor (June 1994). 'Quick Clicks; Jump Raven / Futuristic CD-ROM adventure'. MacUser. 10 (6): 77.
- ^Poole, Stephen (April–May 1994). 'Jump Raven'. CD-ROM Today (5): 101.
- ^LeVitus, Bob (May 1994). 'Jump Raven'. Electronic Entertainment. 1 (5): 86.
- ^ abGabriel, Trip (1994). 'Gurus of Multimedia Gulch'. The New York Times. Archived from the original on April 27, 2018.CS1 maint: discouraged parameter (link)
- ^Staff (December 1994). 'Leaderboard'. Electronic Entertainment. 1 (12): 26.
- ^Staff (February 1995). 'NewsNet; Shelf-Burners for February '95'. Computer Player. 1 (9): 18.
- ^'Knoxville Journal; Company's Fall Is Dash of Cold Water but Not a Dashing of Hope'. The New York Times. January 3, 1995. Archived from the original on April 19, 2018.CS1 maint: discouraged parameter (link)
- ^Breen, Christopher (April 1994). 'Puppet Punks And Cyber-Skinheads'. Computer Gaming World (117): 50, 52.
- ^Rolston, Ken; Murphy, Paul; Cook, David (June 1995). 'Eye of the Monitor'. Dragon (218): 59–64.CS1 maint: discouraged parameter (link)
External links[edit]
- Official website via Internet Archive
- Jump Raven at MobyGames
Raven Pro is a software program for the acquisition, visualization, measurement, and analysis of sounds. Raven Pro provides a powerful, user-friendly research and teaching tool for scientists working with acoustic signals. Raven Pro's highly configurable views provide unparalleled flexibility in data display.
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A workspace saves all information about Raven's state, including what signals are open, the size and placement of their windows, what views exist for each signal, selections in each signal, and linkages among views within and between signals. You can later retrieve a workspace to continue your work exactly where you left off.
Presets let you easily switch among frequently used configurations without having to specify numerous parameters for window layouts, color schemes, measurement sets, spectrograms, recorders, band filters, selection labels, and detectors.
A color scheme consists of a spectrogram colormap relating power values to display colors, and color specifications for elements within each view (such as selections, axes, backgrounds, title text, etc.). Choose from eight predefined colormaps, and edit the color for each element in a view.
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Open sound files saved in WAV, AIF, MP3, and FLAC formats.
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Export images of signal views or sound windows via a variety of graphics file formats, or via the system clipboard for easy import into word-processing, presentation, and graphics programs. Shooty shapes mac os.
More than 70 measurements are available for rectangular time-frequency selections around signals of interest. Selections can be created manually by drawing boxes on spectrograms or other views, or by Raven's band-limited energy detector (see below). Selections measurements are shown in rows in a spreadsheet-like selection table. In addition to measurements computed from the audio signal, selection tables can include multiple user-defined annotations.
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Raven's spectrogram correlation tool provides a quantitative measure of similarity between two sounds. Britebot mac os. Batch correlation generates a square correlation matrix containing similarity measures for all possible pairs of input sounds. Correlation matrices can be exported for use in in other programs, for example in cluster analysis or comparisons to other types of data.
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Raven Pro supports audio data acquisition using the computer's built-in sound card, NI-DAQ (National Instruments Data Acquisition hardware), or ASIO (Audio Stream In/Out) audio input devices. NI-DAQ devices provide input capabilities of up to 32 channels with an adjustable voltage range, and ASIO devices provide 24-bit audio sample size capabilities. Into the crypt mac os.
More than 70 measurements are available for rectangular time-frequency selections around signals of interest. Selections can be created manually by drawing boxes on spectrograms or other views, or by Raven's band-limited energy detector (see below). Selections measurements are shown in rows in a spreadsheet-like selection table. In addition to measurements computed from the audio signal, selection tables can include multiple user-defined annotations.
Selection tables can be saved as text files for easy import into statistics, spreadsheet, or other programs
Raven's spectrogram correlation tool provides a quantitative measure of similarity between two sounds. Britebot mac os. Batch correlation generates a square correlation matrix containing similarity measures for all possible pairs of input sounds. Correlation matrices can be exported for use in in other programs, for example in cluster analysis or comparisons to other types of data.
Raven's Band-Limited Energy Detector (BLED) can rapidly scan recordings to automatically create selections around events of specified durations in a user-defined frequency band that exceed the background noise level by an adjustable threshold. The BLED can be run in an interactive mode for fine-tuning detection parameters, and in a batch mode on large numbers of files. Measurements are immediately available for selections created by the detector.
Raven's Selection Review interface accelerates review of large numbers of selection generated by an automated detector by displaying a matrix of thumbnail images of selections. Multiple selections can then be annotated with a single keystroke, for example to label true versus false detections or to assign call type or species labels.
Compare the results of a detector run against a 'truth' table created by a human. Raven automatically labels true positive events (TP) that the detector found, false positives (FP), and the false negatives (FN) that the detector missed. This feature facilitates quantitative assessment of detector performance.
Raven Pro supports audio data acquisition using the computer's built-in sound card, NI-DAQ (National Instruments Data Acquisition hardware), or ASIO (Audio Stream In/Out) audio input devices. NI-DAQ devices provide input capabilities of up to 32 channels with an adjustable voltage range, and ASIO devices provide 24-bit audio sample size capabilities. Into the crypt mac os.
Raven displays waveform, spectrogram, and spectrogram slice views in real time during data acquisition.
Features
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- Multi-channel signals
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The Cornell Bioacoustics Research Program is pleased to announce the release of a series of short video tutorials introducing the most widely used features of Raven Pro 1.5 bioacoustic analysis software.
Although these tutorials 'begin at the beginning,' experienced users may learn something as well. Presently the videos are available in English and Hindi; Portuguese and other languages coming soon.'
Raven Lite users may find these videos helpful as well.